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GameSquare Reports Survey on Potential Grand Theft Auto VI Impact

GameSquare says a survey of 1,000 full-time US employees who identified as gamers examined the possible workplace, cultural and spending effects of Grand Theft Auto VI.

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GameSquare Holdings, Inc. (NASDAQ:GAME) has reported survey findings examining how the launch of Grand Theft Auto VI could affect workplace activity, entertainment choices and consumer spending. The research covered 1,000 full-time US employees who identified as gamers and had a margin of error of 3%.

#Potential effects on work attendance and productivity

GameSquare said 42% of respondents believed they may be less productive after the game's arrival. The survey also found that 10% said they planned to miss work on launch day, while another 30% were considering taking time off.

Among those considering time away from work, 36% said they would call in “sick” if they did so. These findings relate to the subgroup considering time off rather than the full survey sample.

#Film and sports viewing

The survey placed Grand Theft Auto VI at the centre of respondents' Fall entertainment preferences. 51% ranked its release as the biggest cultural moment of the Fall when compared with titles including Marvel's Avengers: Doomsday, Dune: Part 3, The Hunger Games: Sunrise on the Reaping and the Legend of Zelda: Ocarina of Time remake.

GameSquare reported that 39% of respondents were less likely to see the new Hunger Games film during its opening weekend, which begins the day after the game is released. Separately, 70% said they may skip sports they usually watch to spend more time gaming, while 42% said they would be less likely to watch NFL games during the game's first weekend.

#Planned purchases and gaming preferences

84% of respondents said they planned to buy Grand Theft Auto VI, and 26% identified it as their top spending priority for the Fall. A further 77% said they may buy at least one product intended to improve their gaming experience.

Gaming chairs and upgraded screens, displays or TVs were each selected by 27% of respondents as potential purchases. Better speakers or headphones were selected by 24%. Players said they could see themselves spending an average of $400 on related items along with the game itself.

#What gamers expect from Grand Theft Auto VI

According to GameSquare, 91% of the gamers surveyed considered themselves fans of the GTA franchise. Exploring the game's new open world was the leading area of interest, selected by 35% of gamers. Enhanced graphics followed at 25%, while the characters and story were selected by 22%.

The median gamer surveyed said they planned to play around 15 hours during the first weekend. More serious gamers may reach 20 hours, according to the research. 80% said an all-night gaming session was within the realm of possibility, with pizza selected by 37% as the leading food or drink choice for an extended gaming weekend.

#GameSquare's comments

Justin Kenna, GameSquare's CEO, said the company viewed Grand Theft Auto VI as capable of becoming an important cultural event for young people. He linked the survey results to the game's anticipated role in how audiences connect, communicate and engage with stories and experiences.

GameSquare describes itself as a media, entertainment and technology company focused on connections between brands, publishers and Gen Z, Gen Alpha and Millennial audiences. Its platform includes creative services, analytics and FaZe Esports. The company also says it operates a treasury management programme intended to generate yield and improve capital efficiency.

#Key Takeaways

  • GameSquare reported survey results from 1,000 full-time US employees who identified as gamers, with a margin of error of 3%.
  • 42% said they may be less productive, while 10% planned to skip work on launch day and 30% were considering time off.
  • 70% said they may skip sports they usually watch, and 42% said they would be less likely to watch NFL games during the first weekend.
  • 84% planned to buy the game, while 77% may purchase at least one item to enhance the gaming experience.
  • Players said they could see themselves spending an average of $400 on related items along with the game itself.

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