Communication Services

GameSquare’s Hatchet Reports 29.5B Hours Watched in Q3 2026

GameSquare subsidiary Hatchet has released its Q3 2026 Live Streaming Trends Report, highlighting changes across gaming, esports and entertainment.

Published:
Reading Time
3 min

Hatchet, a wholly owned subsidiary of GameSquare Holdings (NASDAQ:GAME), has published its Q3 2026 Live Streaming Trends Report. The report recorded 29.5B hours watched during the quarter and expanded its coverage to include YouTube Non-gaming and TikTok Live data.

#Broader view of live-streaming activity

Hatchet said its latest figures bring together live-streaming data across gaming, esports and entertainment. YouTube Non-gaming had previously been left out of the total when the analysis focused on gaming content. The company said the revised approach reflects the range of content contributing to live-streaming audiences.

The Q3 total included non-gaming content from YouTube and TikTok Live. GameSquare CEO Justin Kenna said the quarter reflected viewer interest across entertainment, news and sports, while also describing the ecosystem as stable and diversified.

The report identified the expected launch of GTA VI as a major influence on activity during the quarter. GTA V viewership increased by +22.9%, while Hatchet also reported stronger demand for GTA roleplay content.

Hatchet’s findings also pointed to a limited number of major new game releases during Q3 2026. Breakout events, new releases and continuous creator programming were identified among the factors affecting engagement.

#Streamer events match major tournament peaks

Streamer-led programming was another focus of the report. Ibai’s La Velada del Año VI reached a peak of 7.9M, while Kai Cenat’s Streamer University reached 1.3M. Hatchet said both events recorded peaks comparable with the largest League of Legends and ML:BB tournaments.

#Changes among leading creators

The report described substantial movement in creator rankings. TheBurntPeanut and Sakura Miku either lost ground or dropped out of positions, while newer names including DeentheGreat at 139% and Zullyy at 201% were highlighted.

#About Hatchet and GameSquare

Hatchet provides data and reporting on the creator ecosystem across over 30 platforms, drawing on over a decade of data. Its services include performance benchmarking, campaign ROI and creator intelligence for game publishers, brands, agencies and tournament organisers.

GameSquare describes itself as a media, entertainment and technology company whose platform includes creative services, analytics and FaZe Esports. The company says it helps brands and publishers connect with Gen Z, Gen Alpha and Millennial audiences.

#Forward-looking statement notice

GameSquare said statements concerning future performance, revenue, growth, profitability and the live-streaming market are forward-looking statements rather than historical facts. The company identified risks including its ability to meet objectives, execute its growth strategy, obtain future financing or complete offerings on acceptable terms, use its entertainment and media portfolio effectively, and retain key personnel. It also said actual results and future events could differ materially from those anticipated.

#Key Takeaways

  • Hatchet reported 29.5B hours watched across live streaming in Q3 2026.
  • The updated figures include YouTube Non-gaming and TikTok Live data.
  • GTA V viewership rose by +22.9% amid attention around the expected launch of GTA VI.
  • Ibai’s La Velada del Año VI and Kai Cenat’s Streamer University reached peaks of 7.9M and 1.3M.
  • The report highlighted changes in creator rankings, including DeentheGreat at 139% and Zullyy at 201%.

Original source: Read original article

Frequently Asked Questions